mirror of https://gitlab.com/dabruh/dotfiles.git
185 lines
5.6 KiB
Plaintext
185 lines
5.6 KiB
Plaintext
# From https://gist.github.com/gaurav712/42549678b778db12fda5764f7c0757ad
|
|
|
|
#################################
|
|
#
|
|
# Backend
|
|
#
|
|
#################################
|
|
|
|
# Backend to use: "xrender" or "glx".
|
|
# GLX backend is typically much faster but depends on a sane driver.
|
|
backend = "xrender"
|
|
|
|
#################################
|
|
#
|
|
# GLX backend
|
|
#
|
|
#################################
|
|
|
|
glx-no-stencil = true
|
|
|
|
# GLX backend: Copy unmodified regions from front buffer instead of redrawing them all.
|
|
# My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified,
|
|
# but a 20% increase when only 1/4 is.
|
|
# My tests on nouveau show terrible slowdown.
|
|
glx-copy-from-front = false
|
|
|
|
# GLX backend: Use MESA_copy_sub_buffer to do partial screen update.
|
|
# My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated.
|
|
# May break VSync and is not available on some drivers.
|
|
# Overrides --glx-copy-from-front.
|
|
# glx-use-copysubbuffermesa = true;
|
|
|
|
# GLX backend: Avoid rebinding pixmap on window damage.
|
|
# Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe).
|
|
# Recommended if it works.
|
|
# glx-no-rebind-pixmap = true;
|
|
|
|
# GLX backend: GLX buffer swap method we assume.
|
|
# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1).
|
|
# undefined is the slowest and the safest, and the default value.
|
|
# copy is fastest, but may fail on some drivers,
|
|
# 2-6 are gradually slower but safer (6 is still faster than 0).
|
|
# Usually, double buffer means 2, triple buffer means 3.
|
|
# buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers.
|
|
# Useless with --glx-use-copysubbuffermesa.
|
|
# Partially breaks --resize-damage.
|
|
# Defaults to undefined.
|
|
#glx-swap-method = "undefined";
|
|
|
|
#################################
|
|
#
|
|
# Opacity
|
|
#
|
|
#################################
|
|
|
|
inactive-opacity = 1
|
|
active-opacity = 1
|
|
frame-opacity = 1
|
|
inactive-opacity-override = false
|
|
|
|
opacity-rule = [
|
|
# terminal (Alacritty)
|
|
"100:class_g = 'Alacritty' && focused",
|
|
"85:class_g = 'Alacritty' && !focused",
|
|
|
|
# Flashfocus
|
|
"0:_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'"
|
|
]
|
|
|
|
#################################
|
|
#
|
|
# Rounded corners
|
|
#
|
|
#################################
|
|
|
|
corner-radius = 10
|
|
round-borders = 1
|
|
rounded-corners-exclude = [
|
|
"class_g = 'i3bar'",
|
|
"class_g = 'i3-frame'",
|
|
"class_g = 'code-oss'"
|
|
]
|
|
|
|
#################################
|
|
#
|
|
# Fading
|
|
#
|
|
#################################
|
|
|
|
# Fade windows during opacity changes.
|
|
fading = true
|
|
# The time between steps in a fade in milliseconds. (default 10).
|
|
fade-delta = 7
|
|
# Opacity change between steps while fading in. (default 0.028).
|
|
fade-in-step = 0.03
|
|
# Opacity change between steps while fading out. (default 0.03).
|
|
fade-out-step = 0.03
|
|
# Fade windows in/out when opening/closing
|
|
# no-fading-openclose = true;
|
|
|
|
# Specify a list of conditions of windows that should not be faded.
|
|
fade-exclude = [
|
|
# "class_g = 'Alacritty'",
|
|
]
|
|
|
|
#################################
|
|
#
|
|
# Other
|
|
#
|
|
#################################
|
|
|
|
# Try to detect WM windows and mark them as active.
|
|
mark-wmwin-focused = true
|
|
# Mark all non-WM but override-redirect windows active (e.g. menus).
|
|
mark-ovredir-focused = true
|
|
# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events.
|
|
# Usually more reliable but depends on a EWMH-compliant WM.
|
|
use-ewmh-active-win = true
|
|
# Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on.
|
|
detect-rounded-corners = true
|
|
|
|
# Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows.
|
|
# This prevents opacity being ignored for some apps.
|
|
# For example without this enabled my xfce4-notifyd is 100% opacity no matter what.
|
|
detect-client-opacity = true
|
|
|
|
# Vertical synchronization: match the refresh rate of the monitor
|
|
vsync = true
|
|
|
|
# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
|
|
# Reported to have no effect, though.
|
|
dbe = true
|
|
|
|
# Limit picom to repaint at most once every 1 / refresh_rate second to boost performance.
|
|
# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already,
|
|
# unless you wish to specify a lower refresh rate than the actual value.
|
|
#sw-opti = true;
|
|
|
|
# Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games.
|
|
# Known to cause flickering when redirecting/unredirecting windows.
|
|
unredir-if-possible = true
|
|
|
|
# Specify a list of conditions of windows that should always be considered focused.
|
|
focus-exclude = [
|
|
"class_g = 'i3'",
|
|
"override_redirect"
|
|
]
|
|
|
|
# Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time.
|
|
detect-transient = true
|
|
# Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time.
|
|
# WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too.
|
|
detect-client-leader = true
|
|
|
|
#################################
|
|
#
|
|
# Window type settings
|
|
#
|
|
#################################
|
|
|
|
wintypes:
|
|
{
|
|
tooltip =
|
|
{
|
|
# fade: Fade the particular type of windows.
|
|
fade = true
|
|
# shadow: Give those windows shadow
|
|
shadow = true
|
|
# opacity: Default opacity for the type of windows.
|
|
opacity = 0.85
|
|
# focus: Whether to always consider windows of this type focused.
|
|
focus = true
|
|
}
|
|
}
|
|
|
|
######################
|
|
#
|
|
# XSync
|
|
# See: https://github.com/yshui/picom/commit/b18d46bcbdc35a3b5620d817dd46fbc76485c20d
|
|
#
|
|
######################
|
|
|
|
# Use X Sync fence to sync clients' draw calls. Needed on nvidia-drivers with GLX backend for some users.
|
|
xrender-sync-fence = true
|