mirror of https://gitlab.com/dabruh/dotfiles.git
185 lines
5.6 KiB
Plaintext
185 lines
5.6 KiB
Plaintext
# From https://gist.github.com/gaurav712/42549678b778db12fda5764f7c0757ad
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#################################
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#
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# Backend
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#
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#################################
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# Backend to use: "xrender" or "glx".
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# GLX backend is typically much faster but depends on a sane driver.
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backend = "xrender"
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#################################
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#
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# GLX backend
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#
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#################################
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glx-no-stencil = true
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# GLX backend: Copy unmodified regions from front buffer instead of redrawing them all.
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# My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified,
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# but a 20% increase when only 1/4 is.
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# My tests on nouveau show terrible slowdown.
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glx-copy-from-front = false
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# GLX backend: Use MESA_copy_sub_buffer to do partial screen update.
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# My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated.
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# May break VSync and is not available on some drivers.
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# Overrides --glx-copy-from-front.
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# glx-use-copysubbuffermesa = true;
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# GLX backend: Avoid rebinding pixmap on window damage.
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# Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe).
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# Recommended if it works.
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# glx-no-rebind-pixmap = true;
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# GLX backend: GLX buffer swap method we assume.
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# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1).
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# undefined is the slowest and the safest, and the default value.
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# copy is fastest, but may fail on some drivers,
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# 2-6 are gradually slower but safer (6 is still faster than 0).
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# Usually, double buffer means 2, triple buffer means 3.
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# buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers.
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# Useless with --glx-use-copysubbuffermesa.
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# Partially breaks --resize-damage.
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# Defaults to undefined.
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#glx-swap-method = "undefined";
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#################################
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#
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# Opacity
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#
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#################################
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inactive-opacity = 1
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active-opacity = 1
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frame-opacity = 1
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inactive-opacity-override = false
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opacity-rule = [
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# terminal (kitty)
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"100:class_g = 'kitty' && focused",
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"85:class_g = 'kitty' && !focused",
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# Flashfocus
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"0:_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'"
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]
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#################################
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#
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# Rounded corners
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#
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#################################
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corner-radius = 10
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round-borders = 1
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rounded-corners-exclude = [
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"class_g = 'i3bar'",
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"class_g = 'i3-frame'",
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"class_g = 'code-oss'"
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]
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#################################
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#
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# Fading
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#
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#################################
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# Fade windows during opacity changes.
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fading = true
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# The time between steps in a fade in milliseconds. (default 10).
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fade-delta = 7
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# Opacity change between steps while fading in. (default 0.028).
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fade-in-step = 0.03
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# Opacity change between steps while fading out. (default 0.03).
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fade-out-step = 0.03
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# Fade windows in/out when opening/closing
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# no-fading-openclose = true;
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# Specify a list of conditions of windows that should not be faded.
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fade-exclude = [
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# "class_g = 'kitty'",
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]
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#################################
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#
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# Other
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#
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#################################
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# Try to detect WM windows and mark them as active.
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mark-wmwin-focused = true
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# Mark all non-WM but override-redirect windows active (e.g. menus).
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mark-ovredir-focused = true
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# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events.
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# Usually more reliable but depends on a EWMH-compliant WM.
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use-ewmh-active-win = true
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# Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on.
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detect-rounded-corners = true
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# Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows.
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# This prevents opacity being ignored for some apps.
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# For example without this enabled my xfce4-notifyd is 100% opacity no matter what.
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detect-client-opacity = true
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# Vertical synchronization: match the refresh rate of the monitor
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vsync = true
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# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
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# Reported to have no effect, though.
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dbe = true
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# Limit picom to repaint at most once every 1 / refresh_rate second to boost performance.
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# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already,
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# unless you wish to specify a lower refresh rate than the actual value.
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#sw-opti = true;
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# Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games.
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# Known to cause flickering when redirecting/unredirecting windows.
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unredir-if-possible = true
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# Specify a list of conditions of windows that should always be considered focused.
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focus-exclude = [
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"class_g = 'i3'",
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"override_redirect"
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]
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# Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time.
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detect-transient = true
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# Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time.
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# WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too.
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detect-client-leader = true
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#################################
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#
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# Window type settings
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#
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#################################
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wintypes:
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{
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tooltip =
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{
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# fade: Fade the particular type of windows.
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fade = true
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# shadow: Give those windows shadow
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shadow = true
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# opacity: Default opacity for the type of windows.
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opacity = 0.85
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# focus: Whether to always consider windows of this type focused.
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focus = true
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}
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}
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######################
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#
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# XSync
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# See: https://github.com/yshui/picom/commit/b18d46bcbdc35a3b5620d817dd46fbc76485c20d
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#
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######################
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# Use X Sync fence to sync clients' draw calls. Needed on nvidia-drivers with GLX backend for some users.
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xrender-sync-fence = true
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