# From https://gist.github.com/gaurav712/42549678b778db12fda5764f7c0757ad ################################# # # Backend # ################################# # Backend to use: "xrender" or "glx". # GLX backend is typically much faster but depends on a sane driver. backend = "xrender" ################################# # # GLX backend # ################################# glx-no-stencil = true # GLX backend: Copy unmodified regions from front buffer instead of redrawing them all. # My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified, # but a 20% increase when only 1/4 is. # My tests on nouveau show terrible slowdown. glx-copy-from-front = false # GLX backend: Use MESA_copy_sub_buffer to do partial screen update. # My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated. # May break VSync and is not available on some drivers. # Overrides --glx-copy-from-front. # glx-use-copysubbuffermesa = true; # GLX backend: Avoid rebinding pixmap on window damage. # Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe). # Recommended if it works. # glx-no-rebind-pixmap = true; # GLX backend: GLX buffer swap method we assume. # Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1). # undefined is the slowest and the safest, and the default value. # copy is fastest, but may fail on some drivers, # 2-6 are gradually slower but safer (6 is still faster than 0). # Usually, double buffer means 2, triple buffer means 3. # buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers. # Useless with --glx-use-copysubbuffermesa. # Partially breaks --resize-damage. # Defaults to undefined. #glx-swap-method = "undefined"; ################################# # # Opacity # ################################# inactive-opacity = 1 active-opacity = 1 frame-opacity = 1 inactive-opacity-override = false opacity-rule = [ # terminal (Alacritty) "100:class_g = 'Alacritty' && focused", "85:class_g = 'Alacritty' && !focused", # Flashfocus "0:_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'" ] ################################# # # Rounded corners # ################################# corner-radius = 10 round-borders = 1 rounded-corners-exclude = [ "class_g = 'i3bar'", "class_g = 'i3-frame'", "class_g = 'code-oss'", ] ################################# # # Fading # ################################# # Fade windows during opacity changes. fading = true # The time between steps in a fade in milliseconds. (default 10). fade-delta = 7 # Opacity change between steps while fading in. (default 0.028). fade-in-step = 0.03 # Opacity change between steps while fading out. (default 0.03). fade-out-step = 0.03 # Fade windows in/out when opening/closing # no-fading-openclose = true; # Specify a list of conditions of windows that should not be faded. fade-exclude = [ # "class_g = 'Alacritty'", ] ################################# # # Other # ################################# # Try to detect WM windows and mark them as active. mark-wmwin-focused = true # Mark all non-WM but override-redirect windows active (e.g. menus). mark-ovredir-focused = true # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events. # Usually more reliable but depends on a EWMH-compliant WM. use-ewmh-active-win = true # Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on. detect-rounded-corners = true # Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows. # This prevents opacity being ignored for some apps. # For example without this enabled my xfce4-notifyd is 100% opacity no matter what. detect-client-opacity = true # Vertical synchronization: match the refresh rate of the monitor vsync = true # Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing. # Reported to have no effect, though. dbe = true # Limit picom to repaint at most once every 1 / refresh_rate second to boost performance. # This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already, # unless you wish to specify a lower refresh rate than the actual value. #sw-opti = true; # Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games. # Known to cause flickering when redirecting/unredirecting windows. unredir-if-possible = true # Specify a list of conditions of windows that should always be considered focused. focus-exclude = [ "class_g = 'i3'", "override_redirect", ] # Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time. detect-transient = true # Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time. # WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too. detect-client-leader = true ################################# # # Window type settings # ################################# wintypes: { tooltip = { # fade: Fade the particular type of windows. fade = true # shadow: Give those windows shadow shadow = true # opacity: Default opacity for the type of windows. opacity = 0.85 # focus: Whether to always consider windows of this type focused. focus = true } } ###################### # # XSync # See: https://github.com/yshui/picom/commit/b18d46bcbdc35a3b5620d817dd46fbc76485c20d # ###################### # Use X Sync fence to sync clients' draw calls. Needed on nvidia-drivers with GLX backend for some users. xrender-sync-fence = true